I have seen many many games in my time. I started probably around 1984, when I was 11 years old. With the Commodore VIC 20 and then a C 64, followed by an Amiga, I have probably seen over 1500 games in my time. Heck, my whole teenage years and much of my 20's were devoted 100% to gaming.
You could consider me what people call a gaming nut.
I love games, I love them all. Well, OK, except sports games I guess. (I follow watch sports and the only thing I will do is do them myself.)
And by now, the best and most exciting game I have ever played is Supreme Commander and Supreme Commander Forged Alliance.
It is a special Game, out of the category of real time strategy (RTS). It is not for the casual gamer, it is not mashed-down-all-fun, jump-in-and-know-nothing,-but-still-get game. it has a steep learning curve. If you are a beginner and you meet an advanced player, he will stomp you into the ground without you being able to do a scratch on him. Just the resource management system is daunting (yet there are only 2 resources)
It is also a game where you can learn and progress and wield experience in a way that is unheard of in other games.
I have been playing it for the last 1.5 years now and it seems to get better every day. I have never ever in my life played a game for that long and still enjoyed it so tremendously.
The thing I like about Supreme Commander is that is mirrors many aspects of warfare in real life in a real way.
Of these are:
1. Scale: There are no stupid build limits that even out the chances and odds in lesser games (in essence making sure that a advanced player cannot produce tons of units while a beginner struggles to keep up)
In Supreme Commander, you have build limits simply imposed by the CPU power you got. A 3000 per game unit limit is realistically, since otherwise one of the player's CPU will get overwhelmed and make the game slow down to a crawl.3000 units is way beyond anything that other games can conjure up.
2. Maps: Maps can be from small (5 km x 5 km) to outright huge, up to 85 km x 85 km and they are real, meaning that it will really take you a long time to move units around on the larger maps. Playing on such maps can make a game take 3.5 hours. Nothing for people with a small attention span.
3. Defense: Supreme Commander enables you to build very very tough defenses, some of which are outright unbreakable, except with special tactics and knowledge. It is quite common that a beginner loses all his 230 units when trying to wipe out a enemy commander's front defense. He cannot believe it, he has played Age of Empire and there this always worked. A advanced player already smiles when he assesses the incoming threat and realizes that the aggressor is making a terrible mistake in arriving in insufficient firepower and numbers and will lose it all and be defenseless to the defenders pending offense.
4. Strategy: Since there are so many units, strategic thinking become paramount. Distracting the enemy becomes a worthwhile endeavor. Scouting is a must! You must know what the enemy is doing and what he/she is planning. (ok, let's be realistic: I don't think there is one woman player on the planet. Much too warlike is SupCom)
My trusty brother in arms Henrik and me have been battling in Supreme Commander for so long that we can practically read each others thoughts. We have won countless times, but also lost many many times and I have learned some insightful things, especially when losing: What did I do wrong? How could the other person beat me? And how to be a good loser, to accept that the other person has beaten you fair and square. To be an honorable loser and realize that the ultimate outcome of the game, win or lose, pales in comparison to the fun you have playing it.
In many ways it is like getting your first million: the way there is much more exciting than having the money finally. Reaching things, overcoming adversity and obstacles is a life elixir and builder of character.
If you want to check out what supreme commander looks like, and what the super zoom is, check out this youtube video:
http://www.youtube.com/watch?v=WmYAycFZLx0http://en.wikipedia.org/wiki/Supreme_CommanderSo, what is the super zoom? Well, you know the normal zoom in RTS, right?
Well, that is no zoom at all. Going out a little, zooming in a little, what a joke!
Think zooming in till you see one unit full screen and now zoom out, zoom zoom zoom zoom....
till you see the whole map. The whole map!
Even in a map that is real life 85 km x 85 km!
This gives you the overview you need in order to command your armies and coordinate defense and attack, on the land, in the water or in the air.
There is also the option of having a second monitor, where you see the overview map displayed all the time and I love to be able to turn my head and spot a troop movement on the enemy border and wonder what the enemy is cooking up.
And that is the most exciting thing of it all, analyzing your enemy and seeing how he/she plays the game, how much knowledge she/he has.
And often, you can find holes. Things that this person opposite you just does not seem to know.
As an example, some time ago, I have discovered the UEF Tech 2 Cruiser Ship as an excellent long distance bombardment weapon. It produces a ton of missiles (about 1 per second) and fires them far into the enemy's territory.
This is so very annoying, since you know that you won't be able to reach this nuisance, since it is so far off. It is the same feeling as when your opponent is bombarding you with artillery. Artillery, especially T3 artillery pushes you to the wall, twists your arm and tells you in no uncertain terms "get your behind in gear or this guy is going to smear your base all around the landscape with these heavy detonations".
So he gets some fighters in the air and tries to use torpedo bombers to rid me of my cruisers. But what he does not realize is that cruisers have one major role in warfare and the missiles are just a bonus: They are anti air ships. They pack more SAM launchers than any other water unit.
Soon his planes are all shot down and he is wondering what else he could throw at me.
The correct answer:
Submarines.
About the only thing that will work. Or massive air force.
But at which time I might even have double as many cruisers at the ready.
It always boils down to one thing in SupCom: initiative. Do you have an intention or are you just producing units without strategy? Do you have a plan how to combat and weaken your enemy? If you don't and your opponent does, chances are that he will find you with your pants down.
Recognizing holes and use them is as much essential as it is fun.
Testing his knowledge in units. What does that unit do best? What weaknesses does it have?
You really build up the skill in this game and I have seen many friends venture into SupCom to just as fast again throw it into a corner, since "this game takes too much time and learning". And I guess they are right about that. And it is as worthwhile to play.
You just already need a huge amount of time to get the resources thing worked out.
You got energy and mass and as Einstein proved, they can be converted into each other.
You pull mass out of the ground with Mass extractors (called Mexes in short) and they are limited to a few spots. You need mass to produce buildings, defenses and units.
Then there is energy, which you need for artillery, shield generators and upgrading units, as well as radars and stealth generators.
You can also produce mass with energy, although at a bad conversion rate.
Now do you put your mass in upgrades in your Mexes or should you build units instead? The Mex thing is a investment that will pay off by the Mexes producing much more mass indefinitely.
But if you deal with a rusher, you might have lost already with that tactic.
According to the reviewers, that Supreme Commander is not a "game that everyone can play".
And most players crash their economy at the very start by just building ridiculously, without paying attention to their resources. Well, you can do that in other games, yeah.
You end up with a production of 20 mass and a minus of 95 and nothing moving anymore, since your economy is starved for mass. A factory building then takes 5 minutes instead of 40 seconds and well, guess what happens when the enemy arrives with bombers at your doorstep.
Do you have air defenses? If not, you are screwed and dead. Have you scouted for what the enemy was doing? Your point defenses are ready for any ground assault, but your opponent has scouted you, sending a plane over your base and noticed that you got no air whatsoever. What a huge hole.
A deadly hole.
SupCom is also a tough game for people that cannot think about 15 things parallel, since there is a lot going on.
You have to upgrade your Mexes, tech up (there are 3 tech levels), build air defense, do reconnaissance to see what the enemy is doing and find holes. And cover yours. You have to protect your SupCom, since like in Chess, if he can drop a bomb on it, it will go chain react and blow up spectacular in your base and end your game. You gotta protect the SupCom, because in the game that is where you are sitting in and which gives you control over the game field.
Is it already time to build mass producers? Do you have enough energy for that? Building them to early will crash your energy economy and make your shields flicker on and off, leaving your SupCom standing naked under a shield that is off. Bomber bait!
And your radar is going to be off too and you will be blind.
You can tech up pretty much everything, from shields to radar to SAMs and PointDefenses (PDs), you can even upgrade your SupCom with shields, a resource generator (built in energy and mass generation) and special weapons. But in all goodness, your SupCom is a weak being and you want to protect him from harm. You can always tell bozos that are total noobs when they let their SupCom work on the front line and then are surprised at the health bar falling down with light speed when being grilled under a Monkey Lord's (spiderbot) red microwave laser. It lasts, well, about 4 seconds.
"But I upgraded it" you hear the boob cry. Yeah, you did, but against T4 units (which is Experimentals, these huge units that take a gazillion mass to build, but flatten everything to the ground when they waltz through your defenses) it is as solid and resistant as a FA18 jetfighter made out of the finest butter when encountering a solar flare up close.
Wrapping it in tinfoil.. will prolong its life, but only for a few fraction of a nanosecond.
For many experimentals are the real fun in SupCom and yes, they certainly are. Just think big. Bigger than you have ever seen in a game. Without the super zoom, you probably could not see the experimental in its full size, you would see parts of it.
To illustrate: a Fatboy mobile factory is probably as large as when taking 30 T1 battle tanks wide and 40 long. It's shells shoot so far that you will not even see the thing when your defenses are crumbling from the impacts.
One fun thing is to cooperate with your buddy, in my case Henrik. You can save each others like when one is in a pickle, about to be wiped out by the incoming bombers. So you send your fighter planes that have been idling around on your ground to his rescue. Or he is rushing me with T1 units, and my factories are just about to crank out T2, so instead of dieing, he saves my butt.
Specialization and teamwork are absolutely necessary and communication is a plus too. You will not get a warning in SupCom when a unit is destroyed, because your speaker would flood you with messages nonstop. You would be swamped with warnings and not pay attention to them. You have to pay attention to the map overview, where the enemy is attacking you. It is not uncommon that you find a whole area of an outpost wiped out, just because your focus was elsewhere and you did not keep an overview of everything.
Henrik and me use Skype to chat and we are always in close contact. 4 eyes see a heck lot more than that. An air invasion force heading for his base will surely contain bombers and T3 strategic bombers can smear a SupCom all over the pavement even under heavy shielding. In a case like this, seconds count in mobilizing your air force and come to the aid of your buddy in arms.